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Color4Games
Color4Games
an Art Outsourcing Company since 2014
Chengdu, China

Summary

Color4Games is an end-to-end solution provider that offers a comprehensive set of HIGH quality and LOWER cost development and production services to our clients.
Our services range from 3D Environment Art, Hardsurface modeling, Level Art, and on a work-for-hire service basis.
We specialize in PC and Console platforms as well as mobile platforms. Our Current clients are including the biggest developer of China which are Netease, Ali Games as well as the western Company like Ubisoft, Epic Games.
Please visit www.color4games.com for more info
我们是美术外包公司,我不找工作,求各位大佬别再问了

Skills

Concept Art3D ModelingLevel Art

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush

Productions

    • Video Game
      Paragon
    • Year
      2018
    • Role
      3D Modeling
    • Company
      Color4Games
    • Video Game
      Assassin's Creed Origins
    • Year
      2017
    • Role
      3D Modeling, 2D Concept Creation
    • Company
      Color4Games
    • Video Game
      For Honor
    • Year
      2017
    • Role
      3D Modeling, 2D Concept Creation
    • Company
      Color4Games

Experience

  • Co-Founder&Managing Director at Color4Games
    Chengdu, China
    January 2014 - Present

    Color4Games is an end-to-end solution provider that offers a comprehensive set of HIGH quality and LOWER cost development and production services to our clients.

    Our services range from 3D Environment Art, Hardsurface modeling, Level Art, and on a work-for-hire service basis.

    We specialize in PC and Console platforms as well as mobile platforms. Our Current clients are including the biggest developer of China which are Netease, Ali Games as well as the western Company like Ubisoft, Epic Games.

    Please visit www.color4games.com for more info

  • Art Producer at Virtuos
    Chengdu, China
    September 2010 - October 2013

    The Art producer is the direct line of contact between the Client and Internal Art Team, conveying technical requirements, capacity considerations, and troubleshooting scenarios.

    - Participate in Art Outsourcing project management

    - Project management with Agile and other methods

    - Internal/external communication with clients and art team

    - Assist QA process before delivery

    - Perform other related task necessary to the conduct of the business.

    - Production data tracking and reporting to supervisor

    - Internal production team in daily communication on task planning, schedule tracking, feedback tracking and delivery tracking.

    - External communication with approval and guide

    - Answer request from production team or other dep. with approval and guide

  • QC Coordinator at Ubisoft
    Chengdu, China
    June 2008 - May 2010

    -Plan, develop and execute awesome testing processes that will enable quality to shine through every aspect of the game

    - Writing and overseeing the execution of test-plans

    - Guide and assist the efforts of our off site testing teams

    - Be a quality enabler for the team in each steps of the production process